Your search returned 98 results in the Category: graphic novel adult.
A gripping graphic novel on Alan Turing, the heroic British codebreaker of World War II later condemned for his homosexuality.
On the heels of America's renewed relations with Cuba: a vivid graphic novel on the life of Fidel Castro. As America moves toward normalizing... [Read More]
On the heels of America's renewed relations with Cuba: a vivid graphic novel on the life of Fidel Castro. As America moves toward normalizing relations with Cuba, this gripping, vivid graphic novel reveals the life and times of Fidel Castro, one of the 20th century's most intriguing, charismatic, and divisive figures. The book is narrated by a German journalist named Karl Mertens, who is plunged into the searing heat of pre-revolutionary Cuba in the mid-1950s. He first meets with Castro while the latter is hiding in the mountains, then follows him through the dramatic revolution and his ascent to the presidency that, despite the Bay of Pigs confrontation and decades of international trade blockades, lasts for nearly 50 years. We also witness Castro's involvement in bloody skirmishes, failed missions, and brutal crackdowns, as well as his interactions with and on behalf of the Cuban people, which reveal as much about his fallible human qualities as they do his legend. Castro is the work of acclaimed German graphic novelist Reinhard Kleist, who visited Cuba in 2008; it was first published in English by Selfmade Hero for the British market, and is now being made available in North America for the first time. Bristling with energy and alive with the spirit of Cuba, Castro has much to offer about the complex politics of one of the most enduring and controversial figures in modern history. Includes a foreword by Castro scholar Volker Skierka, updated to include references to renewed relations beween Cuba and the US.
An exquisitely drawn, sinuous exploration of the city after-hours As night falls in the city of Belgium, three strangers in their late... [Read More]
An exquisitely drawn, sinuous exploration of the city after-hours As night falls in the city of Belgium, three strangers in their late twenties—a most dangerous age—arrive at a popular restaurant. Jona is about to move away; he calls his wife, who’s already settled in Berlin, before trying to make plans with friends for one last night on the town. No one bites—they’re all busy, or maybe they just don’t want to party—but he’s determined to make this night something to remember. Victoria is lively and energetic, but surrounded by friends and family who are buzzkills, always worrying about what is best for her. Rodolphe is consoled by a friend and snaps out of his funk, becoming the life of the party. The three careen through the city’s nightlife spots and underbelly, chasing pleasure—or at least a few distractions from the thrum of the humdrum. Each has a series of adventures that reveal them to be teetering on the edge between lucid dream and tooth-grinding nightmare. Vibrantly rendered in Brecht Evens’s swirling watercolors, The City of Belgium continues the critically acclaimed streak of graphic novels he began with The Wrong Place, The Making Of, and Panther. Evens’s darkly comic stories of characters on the verge of personal discovery—people about to become who they will be for the rest of their lives—have never been more beautifully conceived, more intricately planned, than in his magical new graphic novel, The City of Belgium.
Moominmamma joins a club of robbers, but will her unshakeable moral code betray her? After being told that only "rebel fathers" can... [Read More]
Moominmamma joins a club of robbers, but will her unshakeable moral code betray her? After being told that only "rebel fathers" can be admitted to Moominpappa's new club - the Knights of the Catapult - Moominmamma defiantly decides to join a club of her own. Unfortunately for her, she accidentally joins a club of gangsters who revel in dubious and illegal activities. And things only get worse for poor Moominmamma as her wish to be admitted as a club member turns into a difficult juggling act of loyalty between conflicting organizations. Comic misunderstandings, tested allegiances, and frivolous scandals make Club Life in Moominvalley an exciting adventure with the whole Moominvalley gang in another classic Tove Jansson tale.
When Sam wakes up in a motel with bandaged arms and a revolver on his desk he has no memory of who or where he is, but the armed men knocking on his... [Read More]
When Sam wakes up in a motel with bandaged arms and a revolver on his desk he has no memory of who or where he is, but the armed men knocking on his door do and Sam must figure out a way to escape and figure out what has happened to him.
When Niles and Justine Burton go camping to get a break from their stressful lives, they expect to find peace . . . not an abandoned village hiding... [Read More]
When Niles and Justine Burton go camping to get a break from their stressful lives, they expect to find peace . . . not an abandoned village hiding an ancient evil. But the Burtons aren't your typical family. Bee, their son, just made his first friend, who happens to be a ghost. Maggie, their teenage daughter, has fallen in love with a wicked girl who pressures her into using drugs. And back in the woods, Niles and Justine have found the cursed mask of the murderous Plague Doctor . . . who's now hunting them! As the Burton family fall apart, they must put back the pieces in order to solve an ancient mystery . . . and survive. Zack Keller (cocreator of Dick Figures, the Streamy, IAWTV, and Annie Award-nominated web series with 650 million+ YouTube views) and Nick Keller (Turner of the Century) deliver a supernatural horror thriller about family and creeping, terrifying murder!
One man versus every mascot in professional sports—THEY WILL ALL BE PUNCHED! It’s kick-off time for this year’s most action-packed... [Read More]
One man versus every mascot in professional sports—THEY WILL ALL BE PUNCHED! It’s kick-off time for this year’s most action-packed and hilarious comic! "Fearless" Chuck Fairlane was football’s fastest rising star, but his career came to a screeching halt when he was expelled from the league after goin’ HAM and causing the biggest brawl in the history of sports. Years later, Chuck has found peace as a high school football coach, until costumed mascots begin attacking him for seemingly no reason. Before long, Chuck's going to discover that you can't run away from the past—but you CAN punch it square in the face!
A hard-boiled pop-culture sensation re-created for comics. In L.A., there’s one man you want behind the wheel. Just tell him where and... [Read More]
A hard-boiled pop-culture sensation re-created for comics. In L.A., there’s one man you want behind the wheel. Just tell him where and when. He doesn’t take part, doesn’t know anyone, doesn’t carry a weapon. He drives, and he’s the best. Ride along as James Sallis’ lean nü-noir masterpiece unfolds onto the sun-bleached streets of Los Angeles in this exciting comic book adaptation.
Beaton's natural cartooning prowess is on full display as she draws colossal machinery and mammoth vehicles set against a sublime Albertan backdrop... [Read More]
Beaton's natural cartooning prowess is on full display as she draws colossal machinery and mammoth vehicles set against a sublime Albertan backdrop of wildlife, northern lights, and boreal forest. Her first full length graphic narrative, Ducks: Two Years in the Oil Sands is an untold story of Canada: a country that prides itself on its egalitarian ethos and natural beauty while simultaneously exploiting both the riches of its land and the humanity of its people.
Theme: Biography
The last two stories of Dungeon! In High Septentrion, there has been a violent eruption on the planet of Terra Amata. It’s a scramble to... [Read More]
The last two stories of Dungeon! In High Septentrion, there has been a violent eruption on the planet of Terra Amata. It’s a scramble to find breathable air, but the wizened blind, mystical dragon the Dust King (Marvin) thinks that it is perhaps time for him to die heroically. However the feisty young Marvin the Red refuses to give up and plans to find a way out of this mess, including finding a way to actually breathe… Art by Alfred of Why I Killed Peter. And in The End of Dungeon the more the islets of the planet Terra Amata move upward, the less there is of breathable oxygen. While Marvin the Red and Zakutu, daughter of the Grand Khân, attempt to protect the seven objects of Destiny, Herbert and the Dust King are forced to swear allegiance to the Dark Entity in order to gain access to breathable air. All things must come to an end and so it is with the great Dungeon.
Take-no-prisoners trivia-offs. Pill-fueled Twilight Zone marathons. Fan interventions. Here is the ultimate word on the fugly side of fandom,... [Read More]
Take-no-prisoners trivia-offs. Pill-fueled Twilight Zone marathons. Fan interventions. Here is the ultimate word on the fugly side of fandom, collecting every Eltingville story from the Dork, House of Fun, and The Eltingville Club #1-2, comics three of which won the Eisner Award for Best Short Story. Also features the Northwest Comix Collective alt-comics smackdown and an afterword about the 2002 Adult Swim animated pilot. Definitive, complete and unashamed, this is fandom at it's fan-dumbest, in the mighty Eltingville manner!
Superstar writer Brian Wood tells the origin of the Valkyrie--the deadliest spacefighter pilots in the EVE universe! This series leads into EVE... [Read More]
Superstar writer Brian Wood tells the origin of the Valkyrie--the deadliest spacefighter pilots in the EVE universe! This series leads into EVE Valkyrie, one of the most hotly anticipated video games of all time, a groundbreaking virtual reality space dogfighting shooter from the creators of EVE Online. With cloning technology that transmits them into a new body each time the old one dies in flames, the Valkyrie are immortal--the most skilled, most fearless pilots money can buy, mercenaries with loyalty to no one but each other.
2017 ALA/YALSA Great Graphic Novel for Teens Award Winner Cartoonist Edward Ross uses comics to illuminate the ideas behind our favorite movies.... [Read More]
2017 ALA/YALSA Great Graphic Novel for Teens Award Winner Cartoonist Edward Ross uses comics to illuminate the ideas behind our favorite movies. In Filmish, Ross’s cartoon alter ego guides readers through the annals of cinematic history, introducing some of the strange and fascinating concepts at work in the movies. Each chapter focuses on a particular theme—the body, architecture, language—and explores an eclectic mix of cinematic triumphs, from A Tripto the Moon to Top Gun. Like other bestselling nonfiction graphic novels such as Scott McCloud’s Understanding Comics, Filmish tackles serious issues—sexuality, race, censorship, propaganda—with authority and wit, throwing new light on some of the greatest films ever made.
Experience a surreal descent into one man’s psychosis in this haunting and chilling graphic novel from the New York Times bestselling author of... [Read More]
Experience a surreal descent into one man’s psychosis in this haunting and chilling graphic novel from the New York Times bestselling author of Roughneck and Sweet Tooth, “the Stephen King of comics” (Maclean’s). A man wakes up alone in a strange room with no recollection of who he is or how he got there. The padlocked doors and barren lobby reinforce the strangeness of this place. This is—as he reads from an old-fashioned keychain beside his bed—the Edgewater Hotel. Even worse, something ominous seems to be lurking in one of the rooms. But when he meets a young companion—the only other soul in this vast, enveloping emptiness—his new friend begs him not to unlock the door. There must be something behind it…but what? A haunted hotel on the edge of reality, an endless bridge spanning an infinite ocean, and a man and a boy looking for a way out. This is the setting for a boundary-pushing, genre-defying new work of fiction by one of comics’ master storytellers.