Your search returned 43 results in the Theme: technology.
Have you ever wanted to travel to other planets? Maybe you'd like to dive to the bottom of the sea or walk among the dinosaurs. These things don't... [Read More]
Have you ever wanted to travel to other planets? Maybe you'd like to dive to the bottom of the sea or walk among the dinosaurs. These things don't seem possible. But with virtual reality they can seem real. Strap on a pair of goggles and grab a controller to fight in space battles, fly over mountains, or even take a trip inside the human body. In this nonfiction graphic novel, Max Axiom and the Society of Super Scientists take a tour through the wonders of virtual reality to learn how it works, how it's used today, and what it might look like in the future.
Theme: Virtual Reality, Technology
Have you ever wanted to travel to other planets? Maybe you'd like to dive to the bottom of the sea or walk among the dinosaurs. These things don't... [Read More]
Have you ever wanted to travel to other planets? Maybe you'd like to dive to the bottom of the sea or walk among the dinosaurs. These things don't seem possible. But with virtual reality they can seem real. Strap on a pair of goggles and grab a controller to fight in space battles, fly over mountains, or even take a trip inside the human body. In this nonfiction graphic novel, Max Axiom and the Society of Super Scientists take a tour through the wonders of virtual reality to learn how it works, how it's used today, and what it might look like in the future.
Theme: Virtual Reality, Technology
Today most people travel in vehicles powered by fossil fuels. But what will transportation look like 30 years from now? Will people ride in cars that... [Read More]
Today most people travel in vehicles powered by fossil fuels. But what will transportation look like 30 years from now? Will people ride in cars that drive themselves? Will the flying cars from sci-fi films become a reality? How will advancements in transportation help reduce climate change? In this nonfiction graphic novel, readers can take a trip with Max Axiom and the Society of Super Scientists to discover new types of vehicles people may use to travel from place to place in the future.
Theme: Technology
Today most people travel in vehicles powered by fossil fuels. But what will transportation look like 30 years from now? Will people ride in cars that... [Read More]
Today most people travel in vehicles powered by fossil fuels. But what will transportation look like 30 years from now? Will people ride in cars that drive themselves? Will the flying cars from sci-fi films become a reality? How will advancements in transportation help reduce climate change? In this nonfiction graphic novel, readers can take a trip with Max Axiom and the Society of Super Scientists to discover new types of vehicles people may use to travel from place to place in the future.
Theme: Technology
When someone mentions the word "robot," what comes to mind? Many people think of mechanical characters often seen in science fiction films. But look... [Read More]
When someone mentions the word "robot," what comes to mind? Many people think of mechanical characters often seen in science fiction films. But look around and you'll notice that our world is full of robots. From medical devices people use to help them walk to probes that explore the oceans and outer space, robots are all around us. In this nonfiction graphic novel, readers can join Max Axiom and the Society of Super Scientists as they take a closer look at the many kinds of robots and how they make our lives better every day.
Theme: Technology
When someone mentions the word "robot," what comes to mind? Many people think of mechanical characters often seen in science fiction films. But look... [Read More]
When someone mentions the word "robot," what comes to mind? Many people think of mechanical characters often seen in science fiction films. But look around and you'll notice that our world is full of robots. From medical devices people use to help them walk to probes that explore the oceans and outer space, robots are all around us. In this nonfiction graphic novel, readers can join Max Axiom and the Society of Super Scientists as they take a closer look at the many kinds of robots and how they make our lives better every day.
Theme: Technology
From the cars people drive to the phones in their pockets, computers are found everywhere in our world, and they're becoming smarter. But what makes... [Read More]
From the cars people drive to the phones in their pockets, computers are found everywhere in our world, and they're becoming smarter. But what makes a computer program intelligent? How can some programs beat humans at chess or trivia games? Can computers and robots really think and learn on their own? Or are they just following complex programming? In this nonfiction graphic novel, readers can follow Max Axiom and the Society of Super Scientists as they learn how artificial intelligence works and how AI is used in the world today.
Theme: AI, Technology
From the cars people drive to the phones in their pockets, computers are found everywhere in our world, and they're becoming smarter. But what makes... [Read More]
From the cars people drive to the phones in their pockets, computers are found everywhere in our world, and they're becoming smarter. But what makes a computer program intelligent? How can some programs beat humans at chess or trivia games? Can computers and robots really think and learn on their own? Or are they just following complex programming? In this nonfiction graphic novel, readers can follow Max Axiom and the Society of Super Scientists as they learn how artificial intelligence works and how AI is used in the world today.
Theme: AI, Technology
Theme: Dystopian, Technology
"The story of how a text message is sent"--
Theme: Technology
Theme: Mystery, Technology, Thriller
Simple text and illustrations look at the life of inventor Nikola Tesla.
Theme: Little People Big Dreams, Technology
Power Up! is an essential read for young adults, general readers, educators, and anyone interested in the power of computing, how computing can do... [Read More]
Power Up! is an essential read for young adults, general readers, educators, and anyone interested in the power of computing, how computing can do good or cause harm, and why addressing underrepresentation in computing needs to be a top priority.
Theme: Activism, Technology, Gr. 7-12
For fans of Kiss Number 8 and On a Sunbeam, this debut graphic novel is a fast-paced time travel adventure with a hint of romance that has garnered... [Read More]
For fans of Kiss Number 8 and On a Sunbeam, this debut graphic novel is a fast-paced time travel adventure with a hint of romance that has garnered 1.5 million views as a Tapas webcomic. Ren Mittal's last memory in the year 1996 is getting on a bus to visit his mystery pen pal Georgia. When he wakes up in 2122, he thinks he might be hallucinating...he's not! Tech conglomerate Chronotech sponsors a time-travel program to help students in 2122 learn what history was really like...from real-life subjects who've been transported into the future...and Ren is one of them. In 2122, Ren's life in the 1990s is practically ancient history--and Ren's not sure how to feel about that. On top of it all, he learns that his memory will be wiped of all things 2122 before he's sent back to the '90s. Adding to Ren's complicated feels, he's forming a crush on his student guide, Mars. And when he crosses paths with the absolute last person he expected to see in the future, he has a bigger problem on his hands: What if Chronotech isn't the benevolent organization they claim to be, and he and his fellow subjects are in great danger?
Theme: Time Travel, Adventure, LGBTQ2S+, Technology, Mystery
Ren Mittal's last memory in the year 1996 is getting on a bus to visit his mystery pen pal Georgia. When he wakes up in 2122, he thinks he might be... [Read More]
Ren Mittal's last memory in the year 1996 is getting on a bus to visit his mystery pen pal Georgia. When he wakes up in 2122, he thinks he might be hallucinating... he's not! Tech conglomerate Chronotech sponsors a time-travel program to help students in 2122 learn what history was really like...from real-life subjects who've been transported into the future...and Ren is one of them. In 2122, Ren's life in the 1990s is practically ancient history--and Ren's not sure how to feel about that. On top of it all, he learns that his memory will be wiped of all things 2122 before he's sent back to the '90s. Adding to Ren's complicated feels, he's forming a crush on his student guide, Mars. And when he crosses paths with the absolute last person he expected to see in the future, he has a bigger problem on his hands: What if Chronotech isn't the benevolent organization they claim to be, and he and his fellow subjects are in great danger?
Theme: Time Travel, Adventure, LGBTQ2S+, Technology, Mystery