Below is a list of 8 the books by this author.
"A page-turning inferno of a book." -- Stephanie Garber Red Rising meets The Scorpio Races in this epic fantasy following three phoenix horse... [Read More]
"A page-turning inferno of a book." -- Stephanie Garber Red Rising meets The Scorpio Races in this epic fantasy following three phoenix horse riders--skilled at alchemy--who must compete at The Races--the modern spectacle that has replaced warfare within their empire. Every year since the Ashlords were gifted phoenix horses by their gods, they've raced them. First into battle, then on great hunts, and finally for the pure sport of seeing who rode the fastest. Centuries of blood and fire carved their competition into a more modern spectacle: The Races. Over the course of a multi-day event, elite riders from clashing cultures vie to be crowned champion. But the modern version of the sport requires more than good riding. Competitors must be skilled at creating and controlling phoenix horses made of ash and alchemy, which are summoned back to life each sunrise with uniquely crafted powers to cover impossible distances and challenges before bursting into flames at sunset. But good alchemy only matters if a rider knows how to defend their phoenix horse at night. Murder is outlawed, but breaking bones and poisoning ashes? That's all legal and encouraged. In this year's Races, eleven riders will compete, but three of them have more to lose than the rest--a champion's daughter, a scholarship entrant, and a revolutionary's son. Who will attain their own dream of glory? Or will they all flame out in defeat?
Pippa, Imelda, and Adrian are in the fight of their generation when three cultures clash in all-out war--against each other and against the gods.
Theme: Fantasy, Thriller
"File this book under A for Amazing." -Jay Kristoff, New York Times bestselling author Discover book two in the sci-fi space trilogy that Bustle... [Read More]
"File this book under A for Amazing." -Jay Kristoff, New York Times bestselling author Discover book two in the sci-fi space trilogy that Bustle described as "The 100 meets Illuminae" and Marie Lu called, "a high-octane thriller." Emmett Atwater thought Babel's game sounded easy. Get points. Get paid. Go home. But it didn't take long for him to learn that Babel's competition was full of broken promises, none darker or more damaging than the last one. Now Emmett and the rest of the Genesis spaceship survivors must rally and forge their own path through a new world. Their mission from Babel is simple: extract nyxia, the most valuable material in the universe, and play nice with the indigenous Adamite population. But Emmett and the others quickly realize they are caught between two powerful forces-Babel and the Adamites-with clashing desires. Will the Genesis team make it out alive before it's too late? Praise for Book 1 in The Nyxia Triad: "A high-octane thriller . . . Nyxia grabs you from the first line and never lets go." -Marie Lu,#1 New York Times bestselling author of the Young Elites series "Brilliant concept meets stellar execution in this fast-paced deep space adventure. I was hooked from page one." -Victoria Schwab, #1 New York Times bestselling author
Theme: Science Fiction
Indira Story grew up in Origin, yearning to be the hero of her own story, but after finally being chosen to attend Protagonist Preparatory, she... [Read More]
Indira Story grew up in Origin, yearning to be the hero of her own story, but after finally being chosen to attend Protagonist Preparatory, she learns that side characters can be heroes, too.
In this action-packed sequel to Saving Fable perfect for readers of The Land of Stories and The Phantom Tollbooth, Indira finds herself thrown into a... [Read More]
In this action-packed sequel to Saving Fable perfect for readers of The Land of Stories and The Phantom Tollbooth, Indira finds herself thrown into a quest full of dragons, unlikely allies, and high stakes. It's been a year since Indira rescued the city of Fable and landed a starring role in a story of her own. Now Indira's ready for a well-earned vacation. Too bad her advisors have other plans. In preparation for her story's sequel, Indira has been enrolled in the Hero's Journey tutorial, a quest designed to teach her how to be a team player. Indira's assigned crew is a mix of familiar faces and new friends, each hoping to follow in her footsteps into a story. Indira is ready for this new challenge--until someone crashes their quest. The intruder is more powerful than anyone she's faced before and begins transforming Ordinary into a giant video game. Indira's team will have to level up and outplay their opponent, or else the world's most beloved stories might be lost forever.
Follows six teenage wizards as they fight to make it home alive after a malfunctioning spell leaves them stranded in the wilderness.
Seeking revenge, Ren Monroe teams up with Vin'Tori siblings Dahvid and Nevelyn to take down House Brood, the most powerful family in Kathor, but... [Read More]
Seeking revenge, Ren Monroe teams up with Vin'Tori siblings Dahvid and Nevelyn to take down House Brood, the most powerful family in Kathor, but Ren's magical bond with Theo Brood complicates her plans.